Noddy

PROJECT TYPE AND ROLE

UG Final Year Project, UX Designer

PLATFORM

Android

TIMELINE

October - December 2019

Overview

Noddy's primary goal is to address the reading, writing and remembering problems faced by Dyslexic persons, and make note-making and scheduling easier for them. 

Motivation

There are very few schools catering to children with special learning needs, and most people are not aware of them. Often such children are branded dumb or lazy, instead of being understood and supported. Parents either hesitate to ask for help, or do not know who to ask. I felt there is a need to design solutions to make life easier for persons with Dyslexia.

Problem

To understand the problem statement more clearly, let us take an example from the Hindi movie 'Taare Zameen Par'. The protagonist, Ishaan, is an eight-year old boy who struggles to read or write or pay attention. He cannot comprehend written words, and gets his spellings and pronunciations wrong. He also has difficulty remembering to do things. His genius creative mind is hidden behind his Dyslexic condition.
Now, there is no known cure for Dyslexia. Such people need help from special tutors and family members to manage even normal activities like reading, comprehending, writing, speaking out, remembering and so on. In spite of learning how to live with it, as they grow older, they continue to face these problems in the competitive world.

Target Users

  • Primary target users are persons with learning disability, especially the dyslexic.
  • Secondary target users can be anyone who wants to take fast running notes to save time, as required by journalists, interviewers, conference participants etc.

Research and Validation

As a part of my primary research, I went through some of the research papers and handbooks related to dyslexic people. Since my target users and their family can be sensitive about it, I wanted to make sure I ask the right questions. By researching I identified several problems faced by dyslexic people. For my project, I chose to focus on some specific areas of reading and writing. I conducted interviews of three tutors who cater to children with special learning needs and two persons working with the dyslexic. The aim was to validate my assumptions and to discover any other problems they might be facing.
The key findings from these interviews are given below

  • People with dyslexia are very defensive in nature.
  • When it comes to writing, the most common issues are wrong pen grip, spacing errors, and mirror and inverted letters.
  • They often get confused phonologically, which makes it hard for them to pronounce new words.
  • They are audio-visual learners.
  • They find it difficult to keep up with time schedules.
  • They require a bit of appreciation to get them motivated, even if it is a small task.
  • There is no known cure for this condition; special education only can help them manage in the outside world.

Derived Pain Points

  • They require more time for learning new words, reading and writing.
  • Special tutors cannot be with them at all times.
  • They are unable to pay attention to every detail.
  • They are forgetful.
  • They are usually not appreciated by others for their efforts.

User Persona

I developed a user persona with the data I collected during my user research. This was to remind me all the time who am I designing this tool for, and with that persona in mind, to help me make decisions at various stages.

Feature Set

  • Speech to text conversion and vice-versa.
  • Setting up of reminders.
  • Scheduling and planning.
  • Expansion of words phonetically.
  • Explanation of new words.

User Workflow

User workflow was done to decide the primary features of the app. Multiple features should not confuse the user. Here, I decided to make note-making the primary feature, as it all started with the problems related to reading and writing.

Wireframes

I went ahead to make low fidelity screens, and prototyping them to proceed for user testing. It was crucial to get feedback from the real users before proceeding for the final design.

Testing and Iterating

I tested the low fidelity wireframes with two users, and given below were their two main concerns, which were not in my consideration set initially.

  • The text size is fixed in this and it is small for me, I am not able to read properly.

    Not everyone is comfortable with a fixed font size and text alignment. So one of the solutions is to give the user some sort of control over the text characteristics, keeping in mind that too many options might confuse or distract.

  • What should I do if I complete a task? How do I know if I had completed the task already?

    The schedule card is a fixed view-only type card. The user expects a feedback to separate the finished tasks from the unfinished ones. I also realized that the appreciation angle, which I had discovered during the research phase, can be incorporated here. When the user gives an input of completed task, a dialogue box can appreciate her, and if not, it can encourage her to complete it.

Final Design

For final screens, I chose a shade of Royal Blue as the primary color as its associated with 'calmness'.

01 Home Screen

  • The home screen has four cards for notes, folders, today's schedule and coming-up reminder.
  • Notes card has the most recent items and viewing-all shows all the available notes. User can sort or filter this view.
  • Folders card shows the most used folders and viewing-all shows all the created folders. User can sort or filter this view as well.

02 Adding a New Note

  • User can either add audio from device or record it on-the-spot.
  • Recording on-the-spot converts speech to text in real time and allows user to pause the recording and resume whenever she wants.
  • On finishing the recording, it provides user with the option to rename the recording, although it comes with a default name with the recording's date and time.

03 The Note

  • It allows user to change the font size and text alignment.
  • The app has a read-out-loud option to make it easier for the user to go through it.
  • It allows the user to choose between recorded audio and auto generated audio, to be played in the background and can control its playback speed.
  • It allows user to search for a particular word and shows it in the audio line as well as on the text.
  • The user can learn how to pronounce a word and also its meaning.
  • The user can highlight a sentence by adding color, bold, underline, and italics.

04 Events Screen

  • Events screen has a reminder card and schedule view calendar.
  • Reminder card has reminders for that particular date, viewing all will show all the reminders set, sorted out by date.
  • Calendar shows the upcoming days, where the user can scroll through and tap to create a schedule.
  • View screen of the schedule allows the user to directly select a date from either the month drop down or by scrolling through days.

05 Adding Reminder

  • The plus icon allows user to set reminders.
  • The user feeds in the required data - title, description, date and time, frequency of alarm.

06 Creating Schedule

  • The user can either tap to create from the events screen or form the view schedule screen.
  • The user will have to tap to add a new task while creating a schedule

07 Finishing Tasks

  • It allows user to feed in completed tasks from the today's schedule card on the home screen by clicking on the respective task.
  • If task is completed it will give an appreciation, and if it isn't completed it will encourage the user to complete the task.

Learnings

During the iterations, I made several changes to the art board I had started with, while duplicating only a few of them. I should have preserved all my iterations to understand the thinking behind it while viewing later.

I had made a few assumptions about the problems faced by the user. But due to the survey, all the assumptions were validated and at the same time, I discovered more pain points to be solved. Also, the data gathered during the survey was very helpful in making user informed choices while creating the flow.